Author Topic: Probings  (Read 336 times)

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Re: Probings
« Reply #15 on: June 07, 2013, 08:46:44 am »
there's a lot of call for Sci-Fi so I'm going with my original plan and making a Sci-Fi game
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Re: Probings
« Reply #16 on: July 01, 2013, 02:34:28 am »
Well it looks like I am going to have time to start up a game. Its between medieval and steampunk with the latter in the lead. I have everything ready for both so lets get a sign up for "A Clockwork Grey" Steampunk game. It will utilize a modified version of Peaceman's rules as previewed below.

Economy is stupid easy and I will even do it for yall. Budgets are what you spend your money on. Price lists will be available for military equipment as well. This is freeform and laid back. I do hope to get some players cause I want to run this bad. If your game just sign up by saying that you want to play. The more the merrier folks.

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Procedure

Step 1. Choosing country location, government, economy and leader (Step1 Below)

Step 2. Fill out Nation Card your nation has 28 points to spend on statistics (Step2 Below)

Game Turns

A combat turn is 8 hours. 21 combat turns can occur in a real time day.

A real time day = 1 week = usually during combat or disaster response

A real time week = 1 month = standard post.

Every Week = an economic turn


Procedure

Step 1. Choosing country location, government, economy and leader (Step1 Below)

Step 2. Fill out Nation Card your nation has 30 points to spend on statistics  (Step2 Below)

Game "Turns"

Every week is a game time month. Meaning a real day typically equals one game week.

Every real world week is an economic "turn".

We will now start building our countries.

Part One

Step 1. Civilization Name:

Step 2. Choose a Government (These modify your finished Nation Card and can give you a 6)

Governments can vary to be whatever you want it to be. The only exception that must be made is that you must have a head of state who has to have one of the leader traits mentioned. You must also post how often your leader changes, etc. If a leader lives too long or has some bad luck in an update, I will create a new leader based on naming schemes. There is an exception. If you are a monarchy or otherwise hereditary government, new heirs will be born occasionally and will inherit the throne when your leader dies. If none hereditary you can name your own heir or simply deal with it only when the time comes (probably not a good idea).

Government types:

Authoritarian (  -1R/+1O ) - a political system controlled by unelected rulers who usually permit some degree of individual freedom.

Communism  (  -1I/+1G ) - characterized by single party rule or dominant party rule of a communist party and a professed allegiance to a Marxist-Leninist communist ideology.  A state of the working class.

Constitutional Monarchy  (  +1P/-1R  ) - A government that has a monarch or emirate, but one whose powers are limited by law or by a formal constitution. 

Constitutional Republic – ( +1P/-1R  ) A government whose powers are limited by law or a formal constitution, and chosen by a vote amongst at least some sections of the populace.

Democracy (  +1P/-1R  ) - Rule by a government chosen by election where most of the populace are enfranchised with the right to vote.

Dictatorship  (  -1P/+1G ) - Rule by an individual who has full power over the country.

Fascism  (  +1R/-1P  ) - Fascists seek rejuvenation of their nation based on commitment to an organic national community where its individuals are united together as one people in national identity by supra-personal connections of ancestry, culture, and blood through a totalitarian single party state that seeks the mass mobilization of a nation through discipline, indoctrination, physical education and eugenics.

Monarchy, Tsardom or Emirate  (  V  ) - Rule by an individual who has inherited the role and expects to bequeath it to their heir.

Oligarchy – (  V  ) Rule by a small group of people who share similar interests or family relations.

Plutocracy  (  V  ) - A government composed of the wealthy class. Any of the forms of government listed here can be plutocracy.

Republic   (  +1P/-1R  ) - a form of government in which the people, or some significant portion of them, have supreme control over the government and where offices of state are elected or chosen by elected people.

Socialism  (  +1P/-1I  ) – State Socialism advocates for the nationalization of the means of production, distribution and exchange as a strategy for implementing socialism. Social Democrats advocate redistributive taxation and government regulation of capital within the framework of a market economy. Libertarian Socialism advocates direct worker's control of the means of production without relying on state power to achieve such an arrangement, while also opposing parliamentary politics and state ownership over the means of production.

Theocracy   (  +1R/-1T   ) - Rule by a religious elite.

Totalitarian   (  -1P/+1R  ) - Totalitarian governments regulate nearly every aspect of public and private life.

R = Resilience, P = Population, O = Offensive Power, I = Industry, T = Technology, G = Ground Power, V = Varies (means further choice is required to define this type of government antagonistic monarchy)

Step 3. Choose an Economy – the ability of the economic systems principals to deal with economic problems.  (These modify your finished Nation Card and can give you a 6)

economic type:

Capitalist-Nationalist (Mercantilism) ( +1I/-1P ) – Nationalist economy whose goals are to advance national business interests.

Free Market Capitalist (Laissez-Faire) ( +1I/-1R ) – Supply and demand are allowed to reach natural equilibrium without government intervention. Private ownership is key.

Social Market Capitalism ( +1R/-1O ) – Free market system with government intervention. State provides significant social security, unemployment benefits and recognition of labor rights through national collective bargaining laws

Communism  ( -1T/+1P ) -  Common ownership of the means of production, with distribution determined by need.

Corporatism ( -1R/+1I ) – Social hierarchy and corporate privilege; Corporate relationship with agreed upon obligations between employers’ and employees. Feudalism

Participatory ( -1I/+1P ) – Workers vote on what to do, balanced job complexities so that no one is in charge, compensation for effort and sacrifice workers are paid higher wages than thinkers.

R = Resilience, P = Population, O = Offensive Power, I = Industry, T = Technology

Step 4. Create a Leader

Leaders Name

Leader Traits

Leader Traits are what sort of benefits that your leader brings to the faction as a whole. When your leader dies, the following leader will likely have a trait of his own. Yes, this means that your leaders are not permanent, and depending on what sort of government you have, leaders may change frequently or rarely at all. All factions have been given a number of randomly generated heirs where applicable.

Fertile: Your leader is a stallion among his people, and they replicate this themselves. In addition to producing more heirs if you're a monarch, your population will have a high growth rate.

Mercantile: A man who knows his figures, this sort of ruler will always get the most out of production, taxes and trade. +1 Industry.

Intellectual: As a tinkerer of some renown, this leader is frequently the center of explosions of brilliant ideas and occasionally fire or shrapnel. +1 Technology

Warrior: A fighter and general known well to his people, the warrior is noted for his prowess in arms. His soldiers are significantly better in battle than those of any other nation. +1 Offensive Power

Religious: Your Leader is a Holy man, he gets the most out of his people, they rally to the country. +1 Resiliance

Leaders Background Story:

Step 5. Choose a starting Location:

Step 6. Provide map with location marked

Step 7. Preferred Map Color:

Step 8. Country Background: (The backgrounds we used in PoN are excellent data entries, this is also where you put in a back story, one that hopefully ties in with other nations.)

Step 9. List at least one long term goal and three short term goals:

Step 10. Choose five items your country has for export:

Step 11. Choose seven items your country must import:

Step 12. Create your countries military ORBAT I have a large list of TO&E's if you do not want to make one, let me know an ideal of what you are looking for and I'll give you one to modify for your needs.



Population – The total number of legal citizens in your country.
5 - China. Massive population 120,000,000+.
4 - France, Spain. Large population 10,000,000-16,000,000+.
3 - Switzerland. Reasonable population 1,000,000+.
2 - Finland. Average population  350,000+.
1 - Iceland. Low population 50,000+.

Industry - How effective your nation's industry is.
5 - China. Huge GDP $96 billion.
4 - France. Large GDP $15 billion.
3 - UK. Reasonable GDP $6 billion.
2 - Denmark. Average GDP  $569 million
1 - Finland. Low GDP $215 million.

Technology - How advanced your nation's technology is.
5 - England. High standard of living with great advancements.
4 - Holland. Above average standard of living with average advancements.
3 - Germany. Average standard of living with little advancements.
2 - Slovokia. Below average standard of living with no advancements.
1 - Iceland. Low standard of living devoid of advancement.

Resilience - Your nation's ability to resist invasions and natural disasters.
5 - England. Great disturbance resistance, bounce back better.
4 - China. Good disturbance resistant, bounces back.
3 - France. Disturbance resistant, eventually bounces back.
2 - Italy. Poor disturbance resistance, recovers but worse than before.
1 - Slovania. Little disturbance resistance, probable collapse.

Ground Power – The relative comparison of world armies including strength, logistics and finances.
5 - France. Large and advanced ground forces using state-of-the-art or modernized equipment. 1,000,000+ troops, 10,001+ vehicles
4 - UK. Large ground forces with modernized equipment. 450,001-999,999 troops, 6,001-10,000 vehicles
3 - Sweden. Medium amount of ground forces with modernized equipment. 75,001-450,000 troops, 750-6,000 vehicles
2 - Slovokia. Large ground forces with outdated equipment. 15,001-75,000 troops, 251-750 vehicles
1 - Bohemia. Low amount of ground forces with outdated equipment in poor condition. 1,000-15,000 troops, 25-250 vehicles

Naval Power - The size and effectiveness of the nation's naval fleets.
5 - British. Large and powerful navy with state-of-the-art equipment. 200+ ships
4 - French - Ottoman. Medium sized navy with state-of-the-art equipment. 100-199 ships
3 - Italy. Medium sized navy with modernized equipment. 50-99 ships
2 - Russian. Small navy with modernized equipment. 16-49 ships
1 - Greece. Very small navy with outdated equipment. 1-16 ships

Air Power - The size and effectiveness of your nation's air force.
5 -  Large air force with state-of-the-art equipment; 50+ aircraft.
4 -  Medium air force with state-of-the-art equipment; 30+ aircraft.
3 -  Large air force with modernized equipment; 10+ aircraft.
2 -  Small air force with modernized equipment; 5+ aircraft.
1 -  Small air force with outdated equipment; 1+ aircraft.

Deployment Speed - How fast your nation can get boots on the ground in the event of war.
5 - France. Very high deployment speed.
4 – UK. High deployment speed.
3 - Ottoman. Medium deployment speed.
2 - Italy. Sluggish deployment speed.
1 - Slovania. You'll probably have half of your army wiped out before the orders are even sent...

Offensive Power - How good your nation is at bringing pain on opposing nations during invasions or otherwise.
5 - Ottoman-Chinese-French. Blitzkrieg.
4 - UK. Great momentum once it gets moving.
3 - Spain. Quick and precise, but with moderate overall effect.
2 – Italy. Will have difficulty conducting some invasions.
1 - Bohemia. You are probably on the defensive...

Espionage

1. There are three things to spy on and one thing spies can do, choose one: Corporate Markets, Government Plans, Military Plans, and they can Kill.

2. Spy Agencies can also defend against these actions.

3. Corporate Market Spying decreases the targets economy by 30% for 2 months while increasing your economy by 20%

4. Government Spying causes civil discontent in the targets country equal to the quantity of success x2 in Dp.

5. Military Spying can steal a weapons technology, or a set of plans or plant false data leading to a -2 to an attack

6. Spies can kill... they can assassinate a government leader causing civil discontent at 4 x success in Dp and can lead to Coups, terrorist attacks causing Dp equal to success x 1 for every $500 million spent, WMD attacks which are handled per the rules.

7. Offensive Power + Technology vs Resilience + Technology modified by:

Money: +1 / $500 million (Must be spent ahead of time)

Government Type: Democracy, Republic, Constitutional Monarch, Oligarchy, Plutocracy, Socialism +1, Communism, Fascist, Monarchy, Theocracy +0, Authoritarian, Dictatorship, Totalitarian -1 

Affairs between involved Countries: at War -2, Standoff -1, Neutral 0, Friendly +1, Allied +2

Condition of country being Attacked: at war (with someone else) +1, 20-30 Dp +1, 31-40 Dp +2, 41+ Dp +3

8. If a spy or spy team is outed or captured their country receives Dp equal to 2 x the targets success

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Re: Probings
« Reply #17 on: July 01, 2013, 02:58:57 am »
Also a note on tech for the steam punk world:

Tech 1 is basically the Zulu's, spears and shields and maybe some muskets if they are lucky enough to get their hands on them.

Tech 2 is about 18th Century stuff. Muskets, a handful of rifles maybe, considered backwards.

Tech 3 is where the world was in 1860. Rifles, some new prototype repeaters, the usual steam powered shenanigans. The use of fantastical tech is slowly being used. N-Screws (Negative Gravity ships) and blimps are slower and less armed then the Aerodium powered vessels.

Tech 4 has mastered Aerodium and have advanced vessels that can carry more armor, guns, and move faster. Medical science has vaccinated people against common illness (assuming they can afford the cost)

Tech 5 has made mechanical and Aeronef advances with aeroplanes flying in graceful(ish) sky circuses as soldiers march forward with early machineguns. Medicine is racing ahead and food is being grown in the largest yeilds the world has ever seen. Some even speculate that a phantom man made event called Global Warming could lead to the destruction of the planet (those are obviously just people scared to move ahead)

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Re: Probings
« Reply #18 on: July 02, 2013, 04:44:32 am »
When your ready, I'm game.