That is irrelevant The simple matter is people don't want to take the time to actually create something. These games could be so much more if people took an extra five minutes. I am working a full time job and currently participating in other activities such as hiking, training, and a two week survival course. To get rid of economics (that are this simple) from a nation levelled game removes an aspect of difficulty. It appears everyone wants to play with infinite money cheats on and no one wants to lose. I am taking huge risks in YWTWS by going into conflicts on three fronts, and if I lose, then I lose. Now, moving on, I think in a game like this the Industry level should not be tied to a monetary amount per se, but instead purchasing power or creation power. My race doesnt use money, we breed and expand (think zerg or Tyranid)
Its completely relevant.
**** gamers generally prefer more complicated games than casual gamers, its like a Battlefield player being compared to someone who plays Mario on a Nintendo DS. The Mario player isn't going to be able to play (or enjoy) combined arms combat that is Battlefield. on the vice versa (and speaking from experience), a BF player is going to find Mario boring and lacking. It doesn't take 5 minutes for everyone either. It took me roughly 4 hours to do my 1st budget on YWTWS, after straining to get my head around it. Doesn't leave much time for other things. Not everyone is able to/wants to play super-realistic games like you. Yes, they can be fun and I can appreciate a game every now and then that has a rule system like Peacemans, it's also nice to have a casual gamestyle as well for those of us who have difficulty understanding complex rule system (such as me and HB), doesn't mean every single player is going to be a "money cheat" user who doesn't want to lose, that aspect comes down to maturity anyway.